Firing Mechanism Slot Division 2



Firing Mechanism Slot Division 2

Check out this Tom Clancy's The Division 2 guide and list on Skill Modding! Learn about all available skills mods and their effects, how to unlock skill mods, where to get them, and more.

MechanismCheck Out All Skill List & Effects!

The Division 2 Unlock Equip Second Weapon Slot. Unlock the second weapon slot with perk and then equip the second weapon slot.

Table of Contents

All Skill Mod List & Effects

  1. Want to colour your gear in The Division 2? Here's a guide on the where you can find gear dyes. If you enjoyed the video, don't forget to hit LIKE and leave.
  2. To start with, the LMGs in The Division 2 seem a bit weird. They’re not that accurate, their magazine isn’t that much bigger than an assault rifle’s, and their firing reticle is a strange box.

Pulse Skill Mods

Firing Mechanism Slot Division 2
Skill Mod Slot Effect
Unstable Oscillator Coil Increases Effect Duration
Nickel-Chromium Wire Coil Increases Cooldown Reduction
Silicon-Carbide Coil Coil Increases Charge Speed
Housing Mantle Housing Increases Charge Speed
Exploded Blueprint Housing Increases Cooldown Reduction

Turret Skill Mods

Skill Mod Slot Effect
Spare Parts Housing Increases Cooldown Reduction
Organic Circuits Housing Increases Skill Duration
Weather Coating Housing Increases Skill Health
Magnetic Rail Firing Mechanism Increases Damage

Hive Skill Mods

Skill Mod Slot Effect
Backpack Battery System Increases Cooldown Reduction
Cooling Vents Launcher Increases Cooldown Reduction
Experimental Blend Drones Increases Buff Duration
Extra Payload Drones Increases Damage
Nitroglycerin Mixture Launcher Increases Damage
Radar Signal Antennas Drones Increases Skill Duration
Steel Harness Launcher Increases Skill Health
Swarm Control System Increases Charges

Chem Launcher Skill Mods

Skill Mod Slot Effect
Slip Fit Tube Agitator Increases Cooldown Reduction
Imbued Metal String Agitator Increases Ensnare Health
PVA Polymer Coating Agitator Increases Skill Duration
Feed Strip Agitator Increases Ammo
Chromatics Training Agitator Increases Skill Effect Radius
Polypropylene Recipe Pneumatics Increases Ensnare Health

Firefly Skill Mods

Skill Mod Slot Effect
Microfiller Resin Targeting Increases Cooldown Reduction
Tungsten Compound Payload Increases Efficiency
Vac Pack Payload Increases Max Targets
RAM Surplus Targeting Increases Speed
Micro Conduits Propulsion Increases Speed

Seeker Mine Skill Mods

Firing Mechanism Slot Division 2007

Skill Mod Slot Effect
Sturdy Piston Payload Increases Skill Health
RDX Pellet Payload Payload Increases Skill Damage
Phosphorous Ingredient Targeting Increases Healing
Ball BearingsTargetingIncreases Damage
Brushless DC MotorDriveIncreases Skill Health

Drone Skill Mods

Skill Mod Slot Effect
Explosive RequisitionHullExtra Bombs
Micropulse FrequencyFeed Increases Armor Repair
Trauma AnalyzerHull Increase Armor Repair
Gaffer TapeFeedIncreases Skill Duration
Hollow-point BulletsFeedIncreases Damage
Reinforced Rotor BladesHullIncreases Skill Health
Blitzkrieg Blasting PowderBatteryIncreases Blast Radius

Ballistic Shield Skill Mods

Skill Mod Slot Effect
Supramolecular Networks Gyro Increases Active Regeneration
Smart UHMWIPE Lexicon Circuit Board Increases Active Regeneration
Dielectric Elastomers Gyro Increases Accuracy
Magnetostrictive Material Circuit Board Increases Accuracy
Liquid Metal MicrodropletsGyroIncreases Holstrered Regeneration

How To Modify Skills

Reach Required Skill Power

To equip Skill Mods, you need to reach a certain number of Skill Power. These can be checked in your equipment menu, beneath your Health. Increasing your Skill Power can be done by wearing better equipment.

Open Skill & Equip Mods To Customize

Once you've reached a high enough Skill Power, go to your Inventory and check your Skills. You will be able to access the Skill Mod options for there. If you have equippable Skills Mods, you can place them into the applicable slots on your Skills.

What Is Skill Modding?

Customize Your Skills' Performance

Skill Mods can change the way your Skills perform. Depending on what you equip, you can decrease your Skill's cooldown or increase its bonus damage, etc. Skill Mods are not static, unlike weapon attachments in Division 2.

Gather From Field As Loot

Skill Mods can be gathered from the field as loot. These also come in different rarities, according to what is available in Division 2.

Skill Mods Have Two Slot Options

Skill Mods have two slot options in Division 2 - Gameplay & Cosmetic FX. Gameplay slots affect how your Skill Mods enhance your Skills while Cosmetic FX slots can change the aesthetics of your Skills.

The Division 2 - Related Article

Mission Walkthrough & Guide

All Main Mission Guide & Walkthrough List
Division 2 - Main Mission & Walkthrough List
PrologueThe White House
The TheaterGrand Washington Hotel
Jefferson Trade CenterViewPoint Museum
American History MuseumAir & Space Museum
Space Administration HQJefferson Plaza
Bank HeadquartersDCD Headquarters
Lincoln MemorialPotomac Event Center
Federal Emergency BunkerDistrict Union Area
Roosevelt IslandCapitol Building
Tidal Basin -
All Side Mission Guide & Walkthrough List

The Division 2 - Game Database

Database List
All Exotic Weapon ListAll Weapon Mod List
All Brand Gear Set ListAll Perk List
All Skill ListAll Skill Mod List
All Craftable List-

The Division 2 - Useful Information

Beginner Tips & Guides
Play Tips & Guides
How To Get More Loot - Farming TipsDifferences In Rarity
How To Customize Your CharacterPoints of No Return
How to Co-op / Play MultiplayerAll Chat Command List
Recommended Skills To UnlockWhere to Get SHD Tech
How To Fast TravelAll Commendations List
How To Create & Join ClansDark Zone Guide & Tip
How To Upgrade Base Of OperationsAll Projects List
Enemy Archetypes & Weakpoints-

Current Best in Slot Gears and Weapons

Savage gloves, with:

  • Crit chance (vital)
  • Crit damage (vital)
  • Weapon damage (recommended for PVP)
  • Elite damage/mitigation % (recommended for PVE)

Vigorous chest piece and run with Booster Shot First Aid skill. Will be the next BiS chest talent when Reckless gets fixed. Roll:

  • Armour (vital)
  • Elite damage/mitigation % (recommended for PVE)
  • Exotic resistance (recommended for PVP)
  • Mod slot (vital)
  • Ammo capacity (recommended)

After this you will need to get set gear to fill the other armour slots, in the current state with the changes to Sentries being unannounced I don’t know what BiS will be – if Sentries gets nerfed hard go for Strikers.

Mask:

  • Crit chance (vital)
  • Fire Resistance (recommend for PVP/PVE)
  • Armour destruction % (recommended for PVE)
  • Mod slot (vital)

Kneepads:

  • Crit damage (vital)
  • Any resistances (recommended)
  • Mod slot (vital)

Backpack:

  • Crit damage (vital)
  • Ammo capacity (recommended)
  • Mod slot (vital)

Holster:

  • Armour (vital)
  • All 3 skill main stats (vital)

I deliberately left out skill attributes as they are down to whatever skills you like using the most. However I’d recommend stacking Pulse Critical Hit Chance % on every piece of gear. The backpack is unique in that it rolls 2x skill attributes, choose another skill which you like to use, Pulse Duration is recommended in this slot.

Other good skill attributes are Self-Heal, not to be confused with Group-Heal – if I’m not mistaken these skill attributes can only be applied to the mask and gloves.

Firing Mechanism Slot Division 2020

In the mod slots you want to be using Stamina mods with armour to get you to the 65% mark, after that either go for firearms or skill power.

Try and tailor your gear main stats so that you have roughly 80K +/- 10K Stamina, and 250K+ firearms. 20K+ skill power is also possible if you manage to roll very high armour, thus making more mods available for skill power – this is if you are serious about min-maxing. Most of the time you should have 10K +/- 2K skill power.

Firing mechanism slot division 2003

Finally your weapon, again I’m unsure how the weapon balances are going to influence the meta, but as it stands and from what Massive had said about not nerfing current types of weapons, SMG’s are a decent bet because of the built in Crit Chance %.

The type of SMG is totally up to you, but if you are really serious about min-maxing, the AUG/MP7 are the current BiS with best damage scaling. Not to mention MP7’s crazy fire rate.

For talents you want:

  • Deadly (vital)
  • Brutal (vital)
  • Self-preserved (recommend if you like PVE)
  • Responsive (recommend if you like PVP)

Firing Mechanism Slot Division 2003

For a secondary weapon you want to be looking for a decent semi-automatic Sniper Rifle (highly recommend M1A), or a shotgun (highly recommend SUPER 90).

Talents for sniper you want:

  • Brutal (vital)
  • Deadly (optional)
  • Accurate or Capable (vital)
  • Destructive (recommended for PVE)
  • Vicious (recommended for PVP)
Firing mechanism slot division 2020

Talents for shotgun you want:

  • Deadly (vital)
  • Brutal (vital)
  • Self-preserved (recommended for PVE)
  • Responsive (recommended for PVP)

For your side arm you want:

Any pistol that rolls Harmful on – great for utility and stopping people/rogues running away!

This guide is the current BiS for every piece of gear for PVP or PVE.

For all the talents with their descriptions go: http://thedivisionguides.com/gears-talents/

edit: going to add BiS weapon mods for each type of gun because it looks like this is helping some people out which is great!

Weapon mods for SMGs:

  • Optic: headshot damage, crit chance.
  • Magazine: mag size, fire rate.
  • Grip: highly subjective, although I’d always recommend accuracy as one of them as decreasing bullet spread is essential.
  • Muzzle: crit damage, accuracy.

Weapon mods for semi-automatic snipers:

  • Scope: headshot damage, crit chance.
  • Magazine: weapon damage, mag size.
  • Grip: again very subjective, if you can handle recoil and want to utilise the full potential of the RPM go for accuracy, if you want to decrease recoil go with stability/horizontal recoil.
  • Muzzle: crit damage, accuracy/stability.

Weapon mods for bolt-action snipers:

  • Scope: headshot damage, crit chance.
  • Magazine: weapon damage, mag size.
  • Grip: accuracy, stability.
  • Muzzle: crit damage, accuracy/stability.

Weapon mods for pump- action shot guns:

  • Scope: headshot damage, crit chance.
  • Magazine: weapon damage, mag size.
  • Grip: accuracy, stability.
  • Muzzle: crit damage, accuracy/stability.

Source: /u/dualyeti