- Firing Mechanism Slot Division 2007
- Firing Mechanism Slot Division 2020
- Firing Mechanism Slot Division 2003
Check out this Tom Clancy's The Division 2 guide and list on Skill Modding! Learn about all available skills mods and their effects, how to unlock skill mods, where to get them, and more.
Check Out All Skill List & Effects!The Division 2 Unlock Equip Second Weapon Slot. Unlock the second weapon slot with perk and then equip the second weapon slot.
Table of Contents
All Skill Mod List & Effects
- Want to colour your gear in The Division 2? Here's a guide on the where you can find gear dyes. If you enjoyed the video, don't forget to hit LIKE and leave.
- To start with, the LMGs in The Division 2 seem a bit weird. They’re not that accurate, their magazine isn’t that much bigger than an assault rifle’s, and their firing reticle is a strange box.
Pulse Skill Mods
Skill Mod | Slot | Effect |
---|---|---|
Unstable Oscillator | Coil | Increases Effect Duration |
Nickel-Chromium Wire | Coil | Increases Cooldown Reduction |
Silicon-Carbide Coil | Coil | Increases Charge Speed |
Housing Mantle | Housing | Increases Charge Speed |
Exploded Blueprint | Housing | Increases Cooldown Reduction |
Turret Skill Mods
Skill Mod | Slot | Effect |
---|---|---|
Spare Parts | Housing | Increases Cooldown Reduction |
Organic Circuits | Housing | Increases Skill Duration |
Weather Coating | Housing | Increases Skill Health |
Magnetic Rail | Firing Mechanism | Increases Damage |
Hive Skill Mods
Skill Mod | Slot | Effect |
---|---|---|
Backpack Battery | System | Increases Cooldown Reduction |
Cooling Vents | Launcher | Increases Cooldown Reduction |
Experimental Blend | Drones | Increases Buff Duration |
Extra Payload | Drones | Increases Damage |
Nitroglycerin Mixture | Launcher | Increases Damage |
Radar Signal Antennas | Drones | Increases Skill Duration |
Steel Harness | Launcher | Increases Skill Health |
Swarm Control | System | Increases Charges |
Chem Launcher Skill Mods
Skill Mod | Slot | Effect |
---|---|---|
Slip Fit Tube | Agitator | Increases Cooldown Reduction |
Imbued Metal String | Agitator | Increases Ensnare Health |
PVA Polymer Coating | Agitator | Increases Skill Duration |
Feed Strip | Agitator | Increases Ammo |
Chromatics Training | Agitator | Increases Skill Effect Radius |
Polypropylene Recipe | Pneumatics | Increases Ensnare Health |
Firefly Skill Mods
Skill Mod | Slot | Effect |
---|---|---|
Microfiller Resin | Targeting | Increases Cooldown Reduction |
Tungsten Compound | Payload | Increases Efficiency |
Vac Pack | Payload | Increases Max Targets |
RAM Surplus | Targeting | Increases Speed |
Micro Conduits | Propulsion | Increases Speed |
Seeker Mine Skill Mods
Firing Mechanism Slot Division 2007
Skill Mod | Slot | Effect |
---|---|---|
Sturdy Piston | Payload | Increases Skill Health |
RDX Pellet Payload | Payload | Increases Skill Damage |
Phosphorous Ingredient | Targeting | Increases Healing |
Ball Bearings | Targeting | Increases Damage |
Brushless DC Motor | Drive | Increases Skill Health |
Drone Skill Mods
Skill Mod | Slot | Effect |
---|---|---|
Explosive Requisition | Hull | Extra Bombs |
Micropulse Frequency | Feed | Increases Armor Repair |
Trauma Analyzer | Hull | Increase Armor Repair |
Gaffer Tape | Feed | Increases Skill Duration |
Hollow-point Bullets | Feed | Increases Damage |
Reinforced Rotor Blades | Hull | Increases Skill Health |
Blitzkrieg Blasting Powder | Battery | Increases Blast Radius |
Ballistic Shield Skill Mods
Skill Mod | Slot | Effect |
---|---|---|
Supramolecular Networks | Gyro | Increases Active Regeneration |
Smart UHMWIPE Lexicon | Circuit Board | Increases Active Regeneration |
Dielectric Elastomers | Gyro | Increases Accuracy |
Magnetostrictive Material | Circuit Board | Increases Accuracy |
Liquid Metal Microdroplets | Gyro | Increases Holstrered Regeneration |
How To Modify Skills
Reach Required Skill Power
To equip Skill Mods, you need to reach a certain number of Skill Power. These can be checked in your equipment menu, beneath your Health. Increasing your Skill Power can be done by wearing better equipment.
Open Skill & Equip Mods To Customize
Once you've reached a high enough Skill Power, go to your Inventory and check your Skills. You will be able to access the Skill Mod options for there. If you have equippable Skills Mods, you can place them into the applicable slots on your Skills.
What Is Skill Modding?
Customize Your Skills' Performance
Skill Mods can change the way your Skills perform. Depending on what you equip, you can decrease your Skill's cooldown or increase its bonus damage, etc. Skill Mods are not static, unlike weapon attachments in Division 2.
Gather From Field As Loot
Skill Mods can be gathered from the field as loot. These also come in different rarities, according to what is available in Division 2.
Skill Mods Have Two Slot Options
Skill Mods have two slot options in Division 2 - Gameplay & Cosmetic FX. Gameplay slots affect how your Skill Mods enhance your Skills while Cosmetic FX slots can change the aesthetics of your Skills.
The Division 2 - Related Article
Mission Walkthrough & Guide
All Main Mission Guide & Walkthrough ListDivision 2 - Main Mission & Walkthrough List | |
---|---|
Prologue | The White House |
The Theater | Grand Washington Hotel |
Jefferson Trade Center | ViewPoint Museum |
American History Museum | Air & Space Museum |
Space Administration HQ | Jefferson Plaza |
Bank Headquarters | DCD Headquarters |
Lincoln Memorial | Potomac Event Center |
Federal Emergency Bunker | District Union Area |
Roosevelt Island | Capitol Building |
Tidal Basin | - |
The Division 2 - Game Database
Database List | |
---|---|
All Exotic Weapon List | All Weapon Mod List |
All Brand Gear Set List | All Perk List |
All Skill List | All Skill Mod List |
All Craftable List | - |
The Division 2 - Useful Information
Beginner Tips & GuidesPlay Tips & Guides | |
---|---|
How To Get More Loot - Farming Tips | Differences In Rarity |
How To Customize Your Character | Points of No Return |
How to Co-op / Play Multiplayer | All Chat Command List |
Recommended Skills To Unlock | Where to Get SHD Tech |
How To Fast Travel | All Commendations List |
How To Create & Join Clans | Dark Zone Guide & Tip |
How To Upgrade Base Of Operations | All Projects List |
Enemy Archetypes & Weakpoints | - |
Current Best in Slot Gears and Weapons
Savage gloves, with:
- Crit chance (vital)
- Crit damage (vital)
- Weapon damage (recommended for PVP)
- Elite damage/mitigation % (recommended for PVE)
Vigorous chest piece and run with Booster Shot First Aid skill. Will be the next BiS chest talent when Reckless gets fixed. Roll:
- Armour (vital)
- Elite damage/mitigation % (recommended for PVE)
- Exotic resistance (recommended for PVP)
- Mod slot (vital)
- Ammo capacity (recommended)
After this you will need to get set gear to fill the other armour slots, in the current state with the changes to Sentries being unannounced I don’t know what BiS will be – if Sentries gets nerfed hard go for Strikers.
Mask:
- Crit chance (vital)
- Fire Resistance (recommend for PVP/PVE)
- Armour destruction % (recommended for PVE)
- Mod slot (vital)
Kneepads:
- Crit damage (vital)
- Any resistances (recommended)
- Mod slot (vital)
Backpack:
- Crit damage (vital)
- Ammo capacity (recommended)
- Mod slot (vital)
Holster:
- Armour (vital)
- All 3 skill main stats (vital)
I deliberately left out skill attributes as they are down to whatever skills you like using the most. However I’d recommend stacking Pulse Critical Hit Chance % on every piece of gear. The backpack is unique in that it rolls 2x skill attributes, choose another skill which you like to use, Pulse Duration is recommended in this slot.
Other good skill attributes are Self-Heal, not to be confused with Group-Heal – if I’m not mistaken these skill attributes can only be applied to the mask and gloves.
Firing Mechanism Slot Division 2020
In the mod slots you want to be using Stamina mods with armour to get you to the 65% mark, after that either go for firearms or skill power.
Try and tailor your gear main stats so that you have roughly 80K +/- 10K Stamina, and 250K+ firearms. 20K+ skill power is also possible if you manage to roll very high armour, thus making more mods available for skill power – this is if you are serious about min-maxing. Most of the time you should have 10K +/- 2K skill power.
Finally your weapon, again I’m unsure how the weapon balances are going to influence the meta, but as it stands and from what Massive had said about not nerfing current types of weapons, SMG’s are a decent bet because of the built in Crit Chance %.
The type of SMG is totally up to you, but if you are really serious about min-maxing, the AUG/MP7 are the current BiS with best damage scaling. Not to mention MP7’s crazy fire rate.
For talents you want:
- Deadly (vital)
- Brutal (vital)
- Self-preserved (recommend if you like PVE)
- Responsive (recommend if you like PVP)
Firing Mechanism Slot Division 2003
For a secondary weapon you want to be looking for a decent semi-automatic Sniper Rifle (highly recommend M1A), or a shotgun (highly recommend SUPER 90).
Talents for sniper you want:
- Brutal (vital)
- Deadly (optional)
- Accurate or Capable (vital)
- Destructive (recommended for PVE)
- Vicious (recommended for PVP)
Talents for shotgun you want:
- Deadly (vital)
- Brutal (vital)
- Self-preserved (recommended for PVE)
- Responsive (recommended for PVP)
For your side arm you want:
Any pistol that rolls Harmful on – great for utility and stopping people/rogues running away!
This guide is the current BiS for every piece of gear for PVP or PVE.
For all the talents with their descriptions go: http://thedivisionguides.com/gears-talents/
edit: going to add BiS weapon mods for each type of gun because it looks like this is helping some people out which is great!
Weapon mods for SMGs:
- Optic: headshot damage, crit chance.
- Magazine: mag size, fire rate.
- Grip: highly subjective, although I’d always recommend accuracy as one of them as decreasing bullet spread is essential.
- Muzzle: crit damage, accuracy.
Weapon mods for semi-automatic snipers:
- Scope: headshot damage, crit chance.
- Magazine: weapon damage, mag size.
- Grip: again very subjective, if you can handle recoil and want to utilise the full potential of the RPM go for accuracy, if you want to decrease recoil go with stability/horizontal recoil.
- Muzzle: crit damage, accuracy/stability.
Weapon mods for bolt-action snipers:
- Scope: headshot damage, crit chance.
- Magazine: weapon damage, mag size.
- Grip: accuracy, stability.
- Muzzle: crit damage, accuracy/stability.
Weapon mods for pump- action shot guns:
- Scope: headshot damage, crit chance.
- Magazine: weapon damage, mag size.
- Grip: accuracy, stability.
- Muzzle: crit damage, accuracy/stability.
Source: /u/dualyeti